Rogue Games Kickstarts Containment RPG

"At the present moment in world history nearly every nation must choose between alternative ways of life. The choice is too often not a free one.
One way of life is based upon the will of the majority, and is distinguished by free institutions, representative government, free elections, guarantees of individual liberty, freedom of speech and religion, and freedom from political oppression.
The second way of life is based upon the will of a minority forcibly imposed upon the majority. It relies upon terror and oppression, a controlled press and radio; fixed elections, and the suppression of personal freedoms.
I believe that it must be the policy of the United States to support free peoples who are resisting attempted subjugation by armed minorities or by outside pressures.
I believe that we must assist free peoples to work out their own destinies in their own way."
-- President Harry S Truman, Speech to a Joint Session of the United States Congress (12 March 1947)
The Second World War has ended and a war for the world has begun, a war fought not with armies and fleets but in the shadows and whose battle lines are not clearly drawn. Two years ago, Germany and Japan were the enemies and the USSR an ally, but times change and the West now turns to former Nazis and their expertise in a bid to stop the red tide of Communism from washing across the world.
Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:
- Rulebook: All the rules needed for play.
- Gamemaster’s Book: Everything the GM needs for play: world background, campaign advice, character advancement rules, adventure creation guidelines, and sample threats.
- 2 Adventures (one a straight up espionage adventure, and the other set in the occult conspiracy)
- Dice
If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:
- Boxed Set (includes everything mentioned above)
- PDF version (includes everything but the dice)
- eBook version of the game (includes everything but the dice)
Here is a breakdown of the proposed budget for the project:
- Printing is the estimated cost of printing approximately 500 copies of the boxed set.
- Shipping and Handling is the expected total cost of packing, shipping, and handling to send the boxed set to supporters, based on past sales and fundraisers.
- Writing & Graphic Design goes to Richard & James (the writers) and Richard (Graphic Designer), to pay them for work they have done, and continue to do, in creating the games Rogue Games publishes.
Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.
To help us make this possible, visit here to see the reward levels.
In the days to come, James and I will have more information and be vocal during the design process. This is something that we have always wanted to do, a box set, so this is our chance to make this happen.
To back the project visit http://www.kickstarter.com/projects/ri2/containment-the-rpg.
Recent finished work
Usually, when I design a logo, I do a number of rough sketches. For this one, I sort of new what I wanted to do after talking with Brendan of Bedrock Games we were on the same page. So I sat down at the computer and came up with a font that fit the tone. I also needed a background that worked. The fonts and title portion I did in Illustrator and exported it to Photoshop, where I placed it on top of the background I built from scratch. The result? I knocked it out of the part with Brendan. Take a look:

The interior of this book is a little ways off, but I know where I am going to go with it. I plan on making some roughs over the next few weeks.
Comments now open
Design saved my life.
Maybe I was not lucky. Maybe I could not adjust to working in environments afraid of change, or more importantly, I picked the wrong degree and should have went with a more a technology orientated one. I will never know. What I do know is that between 1998 and 2009, I was miserable in my profession. I chaffed at it.
So when I lost my job, I decided to discover myself. Hence graphic design.
I always down played my talents, and always was afraid to admit that the only thing that made me happy was creating. Growing up I listened to the voices (family, self doubt, you name it) and convinced myself I was not skilled in anything. So I locked up the art supplies, hid my love for all things creative and attempted to become someone I was not.
How did it go?
It almost killed me. Literally. It is funny, when you hit the darkness I hit (and it was dark), you realize things about yourself. Working through the pain and the darkness, I had one simple thought: fuck them.
I embraced what I always wanted to be, what I always wanted to do. So I entered into art school and decided to work toward a graphic design degree.
Am I happy?
Oh hell yes. I am finally feeling like myself again.
Anyway, here is an example of the work I did in one of my classes last quarter. It is the final design book of all the work I did in this class. Looking at it, I realize something: I am so happy.
Final Book - Survey of Graphic Design
Ok, a quick one
Why?
I never feel like I have anything to say. Plus, with the advent of twitter, I can spew all the random stuff I want to say. :)
Anyway, why the new website?
I need one. Since loosing my job in 2009, I have since returned to school, begun shifting to a new career (graphic design) and have a growing client list for my freelance design business. I need a site to advertise me, or I should say, sell me.
So here you go.
